Ladder > Rules
Balanced Annihilation 1v1 Ladder
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Balanced Annihilation
Startposition: any
Commander ends game: end
Limited D-Gun: off
Ghosted buildings: on
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Breaking any of the following rules will result in a loss:
-No dgunning enemy commanders
-No atlas dropping your commander into the enemys start position in the first 10 minutes.
As long as neither of those rules are broken, the first commander to explode loses.
Balanced Annihilation 1v1 Ladder 2
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Balanced Annihilation
Startposition: random
Commander ends game: end
Limited D-Gun: off
Ghosted buildings: on
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Dgunning commander or atlasing to enemy base in first 10 minutes is a loss
First commander to die loses
Balanced Annihilation 1v1 Ladder Season 2
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Balanced Annhilation
Startposition: random
Commander ends game: end
Limited D-Gun: off
Ghosted buildings: on
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
No atlasing comms into enemy base in the first 10 minutes. Doing so will result in a loss.
Dgunning the enemy commander will result in a loss.
First commander to die loses, unless one of the above rules was broken.
Balanced Annihilation Team Ladder
Player count
Minimum per team: 2
Maximum per team: 8
Settings
Mod: Balanced Annihilation
Startposition: any
Commander ends game: any
Limited D-Gun: off
Ghosted buildings: on
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
BOTA 1v1 Ladder
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Basically OTA
Startposition: any
Commander ends game: end
Limited D-Gun: off
Ghosted buildings: on
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: 500 - 500
Restricted units: none
Textual Rules
Same as BA Ladder rules.
CA duels ladder
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Complete Annihilation
Startposition: any
Commander ends game: end
Limited D-Gun: off
Ghosted buildings: on
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Free fight, no rule.
CA team ladder
Player count
Minimum per team: 2
Maximum per team: 8
Settings
Mod: Complete Annihilation
Startposition: choose
Commander ends game: continue
Limited D-Gun: off
Ghosted buildings: on
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Free fight, no rule.
Com Shooter Ladder
Player count
Minimum per team: 1
Maximum per team: 8
Settings
Mod: COM Shooter
Startposition: any
Commander ends game: any
Limited D-Gun: off
Ghosted buildings: any
Diminish metal maker returns: any
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: corkrog
Textual Rules
Expand And Exterminate Duels
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Expand
Startposition: any
Commander ends game: continue
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Expand And Exterminate Warfare
Player count
Minimum per team: 2
Maximum per team: 5
Settings
Mod: Expand
Startposition: any
Commander ends game: continue
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Fibre - Thread
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Fibre
Startposition: any
Commander ends game: any
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Fibre - Web
Player count
Minimum per team: 2
Maximum per team: 4
Settings
Mod: Fibre
Startposition: any
Commander ends game: any
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Gundam - Theatre Of War
Player count
Minimum per team: 2
Maximum per team: 4
Settings
Mod: Gundam
Startposition: any
Commander ends game: continue
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Gundam Skirmish
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Gundam
Startposition: any
Commander ends game: continue
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Kernel Panic Bit
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Kernel
Startposition: fixed
Commander ends game: any
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
A binary battle, logical and torrential. For the Kernel!
Kernel Panic Crumb
Player count
Minimum per team: 2
Maximum per team: 2
Settings
Mod: Kernel
Startposition: any
Commander ends game: any
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Dual processing and synchronized strategy.
Kernel Panic Nibble
Player count
Minimum per team: 3
Maximum per team: 8
Settings
Mod: Kernel
Startposition: choose
Commander ends game: any
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: any
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Ordered chaos in original code.
MacroEvolution
Player count
Minimum per team: 2
Maximum per team: 8
Settings
Mod: Evolution
Startposition: choose
Commander ends game: any
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
MicroEvolution
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Evolution
Startposition: any
Commander ends game: end
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
NOTA Duels
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: NOTA
Startposition: any
Commander ends game: end
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
NOTA Teams
Player count
Minimum per team: 2
Maximum per team: 8
Settings
Mod: NOTA
Startposition: any
Commander ends game: any
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Speedmetal Ladder
Player count
Minimum per team: 1
Maximum per team: 2
Settings
Mod: Balanced Annihilation
Startposition: any
Commander ends game: continue
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: any
Starting metal: 999 - 999
Starting energy: 999 - 999
Unit count: any
Restricted units: none
Textual Rules
Supreme Annihilation
Player count
Minimum per team: 2
Maximum per team: 8
Settings
Mod: Supreme
Startposition: choose
Commander ends game: any
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
Supreme Annihilation 1v1 Ladder
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: Supreme Annihilation
Startposition: any
Commander ends game: end
Limited D-Gun: off
Ghosted buildings: any
Diminish metal maker returns: any
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
World War II Conflict
Player count
Minimum per team: 2
Maximum per team: 2
Settings
Mod: 1944
Startposition: choose
Commander ends game: continue
Limited D-Gun: any
Ghosted buildings: off
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: 1000 - 2000
Restricted units: -1
Textual Rules
Prepare to fight for the future of Europe!
World War II Orchestrated
Player count
Minimum per team: 3
Maximum per team: 5
Settings
Mod: 1944
Startposition: any
Commander ends game: continue
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: 2000 - 2000
Restricted units: none
Textual Rules
Prepare to fight for the future of Europe and the greater World, by Rifle and SMG!
World War II Skirmish
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: 1944
Startposition: any
Commander ends game: continue
Limited D-Gun: any
Ghosted buildings: off
Diminish metal maker returns: off
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: 1000 - 2000
Restricted units: -1
Textual Rules
Prepare to fight for the future of Europe!
XTA 1v1 ladder
Player count
Minimum per team: 1
Maximum per team: 1
Settings
Mod: XTA
Startposition: any
Commander ends game: any
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: any
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none
Textual Rules
XTA Team Ladder
Player count
Minimum per team: 2
Maximum per team: 8
Settings
Mod: XTA
Startposition: any
Commander ends game: any
Limited D-Gun: any
Ghosted buildings: any
Diminish metal maker returns: any
Starting metal: 1000 - 1000
Starting energy: 1000 - 1000
Unit count: any
Restricted units: none