Ladder > Rules

Balanced Annihilation 1v1 Ladder

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Balanced Annihilation

Startposition: any

Commander ends game: end

Limited D-Gun: off

Ghosted buildings: on

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Breaking any of the following rules will result in a loss:
-No dgunning enemy commanders
-No atlas dropping your commander into the enemys start position in the first 10 minutes.

As long as neither of those rules are broken, the first commander to explode loses.

Balanced Annihilation 1v1 Ladder 2

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Balanced Annihilation

Startposition: random

Commander ends game: end

Limited D-Gun: off

Ghosted buildings: on

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Dgunning commander or atlasing to enemy base in first 10 minutes is a loss

First commander to die loses

Balanced Annihilation 1v1 Ladder Season 2

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Balanced Annhilation

Startposition: random

Commander ends game: end

Limited D-Gun: off

Ghosted buildings: on

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

No atlasing comms into enemy base in the first 10 minutes. Doing so will result in a loss.

Dgunning the enemy commander will result in a loss.

First commander to die loses, unless one of the above rules was broken.

Balanced Annihilation Team Ladder

Player count

Minimum per team: 2

Maximum per team: 8

Settings

Mod: Balanced Annihilation

Startposition: any

Commander ends game: any

Limited D-Gun: off

Ghosted buildings: on

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

BOTA 1v1 Ladder

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Basically OTA

Startposition: any

Commander ends game: end

Limited D-Gun: off

Ghosted buildings: on

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: 500 - 500

Restricted units: none

Textual Rules

Same as BA Ladder rules.

CA duels ladder

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Complete Annihilation

Startposition: any

Commander ends game: end

Limited D-Gun: off

Ghosted buildings: on

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Free fight, no rule.

CA team ladder

Player count

Minimum per team: 2

Maximum per team: 8

Settings

Mod: Complete Annihilation

Startposition: choose

Commander ends game: continue

Limited D-Gun: off

Ghosted buildings: on

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Free fight, no rule.

Com Shooter Ladder

Player count

Minimum per team: 1

Maximum per team: 8

Settings

Mod: COM Shooter

Startposition: any

Commander ends game: any

Limited D-Gun: off

Ghosted buildings: any

Diminish metal maker returns: any

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: corkrog

Textual Rules

Expand And Exterminate Duels

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Expand

Startposition: any

Commander ends game: continue

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Expand And Exterminate Warfare

Player count

Minimum per team: 2

Maximum per team: 5

Settings

Mod: Expand

Startposition: any

Commander ends game: continue

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Fibre - Thread

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Fibre

Startposition: any

Commander ends game: any

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Fibre - Web

Player count

Minimum per team: 2

Maximum per team: 4

Settings

Mod: Fibre

Startposition: any

Commander ends game: any

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Gundam - Theatre Of War

Player count

Minimum per team: 2

Maximum per team: 4

Settings

Mod: Gundam

Startposition: any

Commander ends game: continue

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Gundam Skirmish

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Gundam

Startposition: any

Commander ends game: continue

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Kernel Panic Bit

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Kernel

Startposition: fixed

Commander ends game: any

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

A binary battle, logical and torrential. For the Kernel!

Kernel Panic Crumb

Player count

Minimum per team: 2

Maximum per team: 2

Settings

Mod: Kernel

Startposition: any

Commander ends game: any

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Dual processing and synchronized strategy.

Kernel Panic Nibble

Player count

Minimum per team: 3

Maximum per team: 8

Settings

Mod: Kernel

Startposition: choose

Commander ends game: any

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: any

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Ordered chaos in original code.

MacroEvolution

Player count

Minimum per team: 2

Maximum per team: 8

Settings

Mod: Evolution

Startposition: choose

Commander ends game: any

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

MicroEvolution

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Evolution

Startposition: any

Commander ends game: end

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

NOTA Duels

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: NOTA

Startposition: any

Commander ends game: end

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

NOTA Teams

Player count

Minimum per team: 2

Maximum per team: 8

Settings

Mod: NOTA

Startposition: any

Commander ends game: any

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Speedmetal Ladder

Player count

Minimum per team: 1

Maximum per team: 2

Settings

Mod: Balanced Annihilation

Startposition: any

Commander ends game: continue

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: any

Starting metal: 999 - 999

Starting energy: 999 - 999

Unit count: any

Restricted units: none

Textual Rules

Supreme Annihilation

Player count

Minimum per team: 2

Maximum per team: 8

Settings

Mod: Supreme

Startposition: choose

Commander ends game: any

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

Supreme Annihilation 1v1 Ladder

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: Supreme Annihilation

Startposition: any

Commander ends game: end

Limited D-Gun: off

Ghosted buildings: any

Diminish metal maker returns: any

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

World War II Conflict

Player count

Minimum per team: 2

Maximum per team: 2

Settings

Mod: 1944

Startposition: choose

Commander ends game: continue

Limited D-Gun: any

Ghosted buildings: off

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: 1000 - 2000

Restricted units: -1

Textual Rules

Prepare to fight for the future of Europe!

World War II Orchestrated

Player count

Minimum per team: 3

Maximum per team: 5

Settings

Mod: 1944

Startposition: any

Commander ends game: continue

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: 2000 - 2000

Restricted units: none

Textual Rules

Prepare to fight for the future of Europe and the greater World, by Rifle and SMG!

World War II Skirmish

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: 1944

Startposition: any

Commander ends game: continue

Limited D-Gun: any

Ghosted buildings: off

Diminish metal maker returns: off

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: 1000 - 2000

Restricted units: -1

Textual Rules

Prepare to fight for the future of Europe!

XTA 1v1 ladder

Player count

Minimum per team: 1

Maximum per team: 1

Settings

Mod: XTA

Startposition: any

Commander ends game: any

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: any

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules

XTA Team Ladder

Player count

Minimum per team: 2

Maximum per team: 8

Settings

Mod: XTA

Startposition: any

Commander ends game: any

Limited D-Gun: any

Ghosted buildings: any

Diminish metal maker returns: any

Starting metal: 1000 - 1000

Starting energy: 1000 - 1000

Unit count: any

Restricted units: none

Textual Rules